A new game called Denshattack! is leaning hard into the idea of being on rails — literally. According to the report, the project from Undercoders takes place across a bright, stylized version of Japan and puts players in control of a train that moves with the speed and flair of an arcade stunt machine rather than a conventional locomotive.
The game’s structure is built around tightly directed levels, and that setup is a big part of the appeal. Instead of worrying about route planning or navigation, players focus on reacting to the track itself: drifting through corners, leaping off ramps, grinding rails, and chaining tricks together as the environment throws out obstacles and surprises. The report compares the experience to a supercharged Tony Hawk’s Pro Skater, with a dash of Sonic-like speed and a visual style that feels especially playful.
As the game progresses through 10 worlds, it gradually expands the move set, letting players grind walls, loop through tunnels, ride air currents, and even flip gravity to travel upside down. Building enough points can trigger a rainbow-colored track that appears ahead of the train, adding another flashy layer to the action. The soundtrack is described as upbeat and catchy, matching the game’s colorful energy.
According to the report, the short, carefully choreographed stages are part of what makes Denshattack! work so well. Each level lasts only a couple of minutes, which keeps the pace brisk and gives the developers room to pack in dramatic set pieces. The article highlights moments like grinding along a swordfish’s nose, dodging blades in a sawmill, and returning baseballs in a stadium showdown, all of which reinforce the game’s over-the-top tone. At the same time, the speed can make things hectic, especially as more mechanics are introduced and players have to react quickly to signs, turns, and hazards on screen.
Source: theverge.com






