Crimson Desert Patch Finally Adds Cross-Save Support

Crimson Desert Patch Finally Adds Cross-Save Support

Crimson Desert has received a fresh update that adds one of the game’s most requested quality-of-life features: cross-save support. According to the report, the functionality arrives with patch 1.14.00, released on Thursday, July 16, nearly four months after the game launched earlier this year.

The new system is available on all platforms except macOS for now, with Apple users set to get it later. Players who want to use it need to open the new cross-save option in the save menu, follow the on-screen instructions to reach the cross-save page, and sign in to their platform account before linking it to a Pearl Abyss ID. If they do not already have one, they can create an ID during the process. After the accounts are connected, players return to the game, refresh the cross-save settings, and choose a cross-save slot in the bottom-right corner of the save menu.

There are limits to how the feature works. Only one account from each supported platform — Epic Games, PlayStation, Steam, and Xbox — can be tied to a single Pearl Abyss ID. Each ID gets just one cross-save slot, and saving must be done manually. Accounts can be unlinked and linked again, but if every platform is removed from a Pearl Abyss ID, the cloud cross-save data is permanently deleted. Players who want to keep their progress should store it in a local slot before doing that.

Cross-save is the headline change, but the patch also includes several fixes. Pearl Abyss says it resolved a quest issue involving “A Dwarf’s Concern,” addressed a control problem that could happen if a pet jumped onto the bed while the player was interacting, and adjusted combat inputs so Damiane’s “Skystep” now shares the same control input as Oongka’s “Vertical Flight.” The update also fixes an interruption issue with “Aerial Force Palm” during free-fall, improves localization across all languages, and corrects a number of other problems, including unusual mount movement at high speed, missing sound effects after the battle with Praevus the Ancient, lingering audio from Ator’s Orb, and NPCs getting stuck at open wooden gates.

Source: polygon.com